Saturday, April 20, 2013

Interview with Ross Scott


Mr. Scott (right), looking remarkably like the character he voices (left)
This is the last interview for a while.  I will try to do more over the summer, but this is the last of all the ones I have done over the past year.
Humor is a tricky thing.  Sometimes, it can be as complicated, intricate, and subtle as the satire of Jonathan Swift’s Gulliver’s Travels, to vulgar and base as…well, Jonathan Swift’s Gulliver’s Travels.  It can come in many forms, and a comedian will never know if they will strike gold with an idea for a comedy short.  Ross Scott, the creator of the Machinima series, Freeman’s Mind, struck gold.  And all it took was Valve’s Half-Life, a microphone, a bit of creativity, and an endless stream of utter nonsense and criminal psychosis.
The Series's Iconic Logo
For the uninformed, Freeman’s Mind is a series featured on Youtube, where Gordon Freeman (voiced by Scott) goes about the events of Half-Life­, constantly narrating his activities and going on random tangents of his days at MIT, his fantasies of world domination, his constant yearning for shotguns and explosions, and his chastising of the aliens trying to eat his face.  It’s a bizarre romp into the psyche of everyone’s silent scientist protagonist with hilarious and sometimes even fascinating results. 
In this interview, Scott discusses how the idea for Freeman’s Mind (and his other series, Civil Protection) started, his process for making each episode, his past, his reaction to the imitator’s of the “Freeman’s mind style”, and many other topics.   
Again, apologies for the low quality of this interview.  Despite the late release date, this was actually the first interview I did.  I was still figuring out the microphone and internet connections that worked best.

LINKS


Saturday, April 13, 2013

Interview with College Humor Best Friends Video Game Club


In addition to making a living at College Humor, one of the most popular sites on the Internet, the Best Friends Video Game Club – composed of Caldwell Tanner (artist of Loldwell.com), Brian Murphy, Owen Parsons, and Marina Cockenberg – started their own video series, focusing on their bizarre lives, terrible friendships, and rage-filled game nights.  So far, the best friends have had a failed intervention about Marina’s multiplayer gloating, invited a homeless man with a knife to their apartment, started a fight at a party, and other things you would not believe. 
The "Best Friends" (Clockwise: Caldwell, Brian, Marina, and Owen; From the Episode "Split Screen")
            However, this is not the only video game focused material the four have made.  From their partner site, Dorkly, the crew (along with the other staff at College Humor), has made a number of video game videos called “Dorkly Bits.”  These videos have been all the rage online, garnering millions of views on Dorkly and YouTube.
            In this interview, the crew discusses their comedic influences, the origins of the series, what it’s like to work at College Humor, and other topics.  Check it out!

LINKS
Interview with the BFVGC: http://www.hulkshare.com/hsaf4vm920hs
Loldwell.com: http://loldwell.com
Brian Murphy's Twitter: https://twitter.com/chmurph
Owen Parson's Twitter: https://twitter.com/owenBparsons
Caldwell's Twitter: https://twitter.com/caldy

Saturday, April 6, 2013

Interview with Extra Credits' James Portnow

The Many Faces of Mr. Portnow
James Portnow is a huge presence in the video game industry and its advancement.  A professor at Digipen, a game designer (who has helped), and a writer and the main force behind the popular web series Extra Credits, James is a man of many hats and talents.

     
The Animated Extra Credits Team (From Left to Right
LeeLee, James, Daniel, and Allison)
       Extra Credits is one of the biggest resources the Internet has for game design, featuring the modulated voice of Daniel Floyd and the art of various artists, including Allison Theus and Elisa "LeeLee"Scaldaferri.  On each episode, the crew explores concepts in game design and culture, from the simplistic (like Achievements) to the complex (such as the Hero’s Journey and the relationship between story and mechanics).  With the visual aids of Scaldaferri and Theus’s art and Portnow’s writing, Extra Credits becomes a perfect learning tool for all those who are interested in the gaming industry. 

The EC team (From Left to Right: James, Dan, and Allison)

            In this interview, James and I discuss many things, including the first game to create his passion for gaming, his views on the gaming industry, and other topics.  An eloquent and in-depth interview with a man who is probably the biggest advocate for the artistic side  of video games in modern era.  Check it out!

LINKS
Mr. Portnow's Twitter: https://twitter.com/JamesPortnow
Extra Credits Facebook Page: http://www.facebook.com/ExtraCredits

Saturday, March 23, 2013

No Right Answer Crew Interview

The No Right Answer Crew, Drawn by Cory Rydell of the Escapist's Critical Miss
Today's interview and show is based on the Escapist's popular series "No Right Answer", where Chris Pranger, Kyle Martinak, and Daniel Epstein debate everything from Best Science Fiction Job Ever to worst Green Lantern weakness ever (wood or the color yellow (yes, those are actually part of the Green Lantern canon)).  The show is quite popular on the Escapist as the show's comedic writing and editing, along with interesting premises for each debate leads to quite entertaining spectacles.  

Chris (Left) and Kyle (Right) in a deep debate
It's also interesting to see the relationship between the three debaters.  Chris is more along the lines of the emotional, energetic comedian, while Kyle is calm and collected and Dan is somewhere in between.  

Chris, Kyle, and...sleeping Dan
In this interview, possibly our longest interview yet, Chris, Kyle, Dan and I discuss the origins of the show, the story behind the show's famous Jones's sodas, the Escapist convention, and other topics.  Enjoy!

LINKS
  • Apparently I reached the limit of minutes on Soundcloud, so I will be using various sites for now.  If anyone has any good suggestions of websites to which I can upload an MP3, that would be much appreciated.
No Right Answer's Twitter Page: https://twitter.com/NoRiteAnswer
No Right Answer Collection at the Escapist: http://www.escapistmagazine.com/videos/view/no-right-answer 

Friday, March 15, 2013

Interview with Grey Carter and Cory Rydell


Equal parts drama and comedy, the Escapist’s well-acclaimed webcomic Critical Miss has run for more than a year, with almost all of the site’s traffic addicted to every new comic.  The comic is composed of two types of comics: satirical jabs at the occasional idiocy of the video game industry, and a storyline of main character Erin, a internet game reviewer who sees and interacts video game characters that only she can see.  To put it plainly, both parts of the comic are a joy to read.  
An example of both humor and storyline.  One of my favorite comics.
Carter and Rydell’s mocking of the video game industry has the same quick wit and vitriol as Daily Show episode, and Erin’s story is intriguing, endearing, and entertaining.
A satirization of Killzone 3's..."interesting" villains.  Carter admits he strongly dislikes the game for it's "insulting" story.  
Rydell’s art can truly steal the show, for nothing can put a bigger smile on your face than watching Erin and Kratos from God of War sledding merrily down a snow-covered hill. 
Kratos can be a pretty fun guy if you get past the murdering...
In this interview, the two creators of the comic (writer Grey Carter and artist Cory Rydell) discuss the origins of the comic, their process, their interactions with fans, their future projects, and their views on certain issues in the gaming industry.  Both are eloquent and fascinating, and I greatly enjoyed interviewing them.  

Apologies up front for the background noise: finding a quiet spot on Georgetown’s campus is harder than one thinks.

LINKS
GREY CARTER'S FAVORITE VIDEO GAME MUSIC
As always, we like to give our interviewees a chance to list their favorite video game music.  Here are Grey's.  Enjoy!

Thursday, January 3, 2013

Email About the Eurogamer Controversy

This will most likely be the last post on the blog for a short while.  I still have some essays and topics I wish to discuss, but due to the upcoming school semester, as well as some extracurriculars I will be involved in (more comics for the Hoya, applying for jobs and semester abroad programs), I will be otherwise occupied.  

The following is an email I sent to a friend of a friend, discussing a fairly recent controversy.  Eurogamer  writer Robert Florence resigned from his job after an uproar where he accused a fellow game journalist of being biased in favor a company, rather unsubtly hunting that this journalist might have been in the pocket of the company she was constantly promoting.  The unfortunately modified version of the article can be found here: http://www.eurogamer.net/articles/2012-10-24-lost-humanity-18-a-table-of-doritos.

In this email, I discuss the role of a journalist, how I completely agree with Mr. Florence's opinion, and discuss where his article went wrong.
.               .              .
I do agree with Robert Florence's main points about the bizarre, corporate nature of video game journalism.  It really is something we need to be aware of and keep an eye out for.  Could you imagine if someone was like this in the movie industry?  If a person of such obvious bias was caught, they would have been laughed out of the industry.  [I must admit that I do not know off the top of my head any examples of bribes and obvious bias in movie industry existing, or being penalized or punished.]  Critics and journalists are supposed to be the passionate prophets of doom of an industry, reminding us all of the sinister side of the industry we must try and fight against.  Video games are a business, but when the business side of it comes in the way of the art, the critic and the journalist must expose this to the public.  I often credit Jim Sterling of the Escapist's "Jimquisition" and Destructoid.com, as well as Benjamin "Yahtzee" Croshaw, as the two main examples of this.  Mr. Sterling in particular has a reputation for exposing and commenting on EA's and Acitivision's shenanigans and convincing gamers that their behaviors should not be tolerated.  The fact that journalists in the video game industry can be bought is sickening and completely against their role in society.  Even the guys at Game Informer realize this.  Though they are owned by Gamestop, they are perfectly willing to comment on how used game sales can affect the industry.  Now, they have to include asterisks and generally avoid condemning Gamestop, but they still talk about it as much as they can legally.  [Their journalism IS affected by their parent company, but not to the point where they do not comment at ALL about what Gamestop is doing to sales and the mindsets of developers.  In fact, they have featured several articles discussing this, all with the disclaimer about the magazine.] 
Where Mr. Florence crossed the line, unfortunately, is naming names.  That's when legal action can be taken, and that's what leads to his removal from Eurogamer.  But here's the thing.  A good critic can simply point out who is responsible and say "get him!"  I would say Mr. Florence and Mr. Sterling do so.  However, the best critics are the one's that create a mindset in their audience to look for such behaviors.  George Orwell is probably the best example of this.  His novels Nineteen Eighty-Four or Animal Farm are both about fascism and the horrors of the reigns of Hitler and Stalin.  But he does not simply say this outright.  He creates a story, a fable if you will, that leaves the reader with a sense of paranoia and suspicion about one's government.  It's a word of warning that the reader takes to heart.  That is why Orwell's words still resonate to this day with any overreaching government when a book specifically about Hitler or Stalin is more niche.  If one points out the behaviors and keeps it vague (especially in a country with such a harsh libel law as the UK), one can create the environment in one's readers where Lauren Wainwright (the woman he mentioned) would be criticized by the fans, and you can't sue everybody who creates a ruckus about it.  That's why people mainly criticize obvious sexism in gaming and media these days, magazines and commentators have created a new environment where these things are criticized without even having the journalists say so.  We know Dead or Alive 5 is a shameless exploitation of women that should be considered childish because we have learned that it is.  Or maybe we have learned that it is, but we frankly don't care.  We process the information journalists give us, and then we decide if we follow it or not. 
Like Mr. Florence said, we KNOW Geoff Keighley and his "award show" is a load of corporate crock.  We pay no attention to it, and condemn the Spike Video Game Awards as not truly representing video game culture.  However, the passionate gamer NEEDS to be more aware of what a person is saying in video game journalism.  Can this article be truly trusted?  Is this review influenced by corporate meddling?  That's why I mainly disregard reviews for big name purchases and wait for the player commentaries in the following weeks.  These reviews are too liable to A) be influenced by corporate bribes and B) be mediated to avoid fan backlash (think the Rotten Tomatoes/Dark Knight Rises incident).   
The video game industry can be a sinister, depressing place.  But its the critic's job to point this out, and hope people listen and set the industry on the right path.  Most people won't listen, like my roommate, who merely blows off all comments I make about the games we play, saying "It's not impeding my enjoyment of the game, so I don't care; stop bitching."  But, hopefully some people will listen and we can improve it.  If not...well, then, I hope you enjoy on disc DLC and the Spike Video Game Awards.
Soon after, the person I sent this email to wrote a paper, using quotes from this email.  I may post the paper here, if I get his permission.  For now, enjoy this last post for a while.